using UnityEngine;

public class GameMgr : BaseMgrMono<GameMgr>
{
    public override void Awake()
    {
        base.Awake();
    }
    public enum GameMode
    {
        Begin,
        Game,
        End,
    }
    public GameMode gameMode=GameMode.Begin;
    private void OnDestroy()
    {
        UIMgr.Instance.DestroyDic();
    }
    public GameMode GetGameMode()
    {
        return gameMode;
    }
}
